![mount and blade prison break mount and blade prison break](https://images-cdn.fantasyflightgames.com/filer_public/96/af/96af133d-d340-4f1c-a8e9-abed0206e160/unexpected-rescue-1a.png)
Network data priority values have been updated. In multiplayer server filtering, “Compatible with version” checkbox has been renamed as “Compatible with module” and now it checks for both module and its version. Random rain and fog amounts have been removed in multiplayer. Usernames in multiplayer games can now have special characters. Maximum number of players in a multiplayer match has been changed to 200. Khergit troop stats have been rebalanced to make them more viable. Number of cattle at villages has been revised. Probability of lords defecting from a faction with very few centers has been increased. Merchant inventory update has been made less random. To balance that, village prosperity increases faster now. Effect of village raids on prosperity has been increased. Bug fix at Lady of the Lake achievement. Good productions for towns have been rearranged. Memory usage for resources and navigation meshes have been reduced. Playing sounds from hard drive option has been added for module system.
![mount and blade prison break mount and blade prison break](http://boxesenergy.weebly.com/uploads/1/2/4/1/124103131/160831982.jpg)
Volume and priority have been balanced for sounds.
#MOUNT AND BLADE PRISON BREAK GENERATOR#
Face generator system now supports multiple meshes to apply deforms. Core resource files and shader files have been made modifiable. Troop AI for distant targeting has been fixed. Troop AI blunt weapon usage has been fixed. Troop AI for selecting alternative weapon mode has been added. Support for game controllers has been improved. New parameters have been added to module.ini for modders, including new order system usage and crouching. Lots of new operations, flags and trigger types have been added for the benefit of modders. Patch 1.100 -> 1.151 für Mount & Blade: Warband