Combat is fast paced, the animations flow into each other and the feel is spot on. If you've played a MMO, or a RPG, in the past it won't take many minutes before you're firing off spells or special attacks like a pro. In many ways, Wildstar is a familiar game. If you've ever quested through Stranglethorn Vale in World of Warcraft, you know exactly what is meant by "zone fatigue." Carbine have tried to make the zones themselves as varied as possible, to make sure that we don't grow tired of looking at the same kind of environment for hours. But when we sit down to play Wildstar I want to explore, to see the wonders of Nexus in person.
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I might just be a sucker for the way the game looks, the way the races are depicted and the way it all comes together. Whatever caused that cataclysmic event is still there, waiting, and it's up to the players to find out what it was.
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It used to be the home of the powerful beings known as the Eldan, who suddenly disappeared leaving a world of technology and magic behind them. There are practical reasons for choosing the cartoony and stylized graphics besides them look good, they simply age better than photo-realism. It's a fascinating mix of the Wild West, steampunk and fantasy - Joss Whedon's cult TV-series Firefly mixed with World of Warcraft. That's how Wildstar's world, the mysterious planet Nexus, looks. The studio has worked hard to create a unique artstyle just take a look at the pictures and artwork surrounding this article. The first one, which is also the most obvious, is the game's art.
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To make Wildstar work, and become successful, Carbine zoned in on three aspects.
WILDSTAR WONT LET ME LOG IN HOW TO
Jeremy should know how to make a MMO successful, he's been in the industry since its infant days working on such titles as Acheron's Call and (the cancelled) Ultima Online 2. In a conference room at their offices in Orange County, California, producer Jeremy Gaffney has gathered a couple of European journalists to explain how his company's project, Wildstar, is going to give it a go. Carbine Studios seem convinced that they have figured out what it takes.